Sunday, November 22, 2009

I have 80% avoidance

Just an hour or so ago, I heard someone LF main tank for VoA10, so I brought S, since she was the only warrior still not saved yet, in the quest for that elusive 4T8 Protection set. Surprisingly, offtank was a warrior with some pieces of gear that were of higher ilvl than mine, but with questionable gem choices, and in some instances, not enchanted. Should be easy enough, I thought.

A couple of attempts into Koralon, (and even on the trash before that), I realised that the only warrior debuffs on the boss were mine, save Sunder. We had 3 healers, but two of them were averaging 1.5k to 2k HPS - rather weak. On the 2nd attempt, this offtank moved too quickly out of the fire on the ground, only to kill me, because Koralon happened to be casting Meteor Fists at the exact same moment. After we all run back, he asks to main tank, and here's what he says:

And here's what I say:
Wow. Are you actually as stupid as you look? Block was not, is not, and never will be, avoidance. Where did you learn your English?
Avoidance: -noun. the act of avoiding or keeping away from.
In short, it is the ability to TOTALLY avoid an attack. As I have already mentioned, block is a MITIGATION stat. Score one in the win column for me.
But surprisingly, we manage to clear, because all the healers are putting out a combined of 10k HPS this time. On a closer look at recount, however...
Nicely done! Top skill is Devastate, Heroic Strike is 3rd, and only one Thunder Clap. Nice tanking! -endsarcasm-
Compare to my parse on Emalon himself:

I think the screenshots speak for themselves.

Now look at his parse while tanking Emalon's adds:
Top damage ability... is Melee!? Full of win.

People, if you have no idea what the fock you are talking about, and no idea how your class mechanics work, please dont freaking embarass yourself in public. The warrior community is better off without you, seriously.

Friday, November 20, 2009

More tidbits

Since I've been asked, I thought I'd put these two up.
This is a link to the site on how fast both dodge and parry diminish, you can draw your own conclusions here: http://www.tankspot.com/forums/f63/40003-diminishing-returns-avoidance.html.

This is the link to the site on which bosses currently have parry haste enabled:

Friday, November 13, 2009

A common enchant

Everytime I see a tank sporting Armsman, which is like 99% of the people on my server, I always end up shaking my head in disbelief. Let's look at the enchant more carefully, shall we?

Enchant Gloves - Armsman 5 sec cast
Permanently enchant gloves to increase threat caused by 2% and increase parry rating by 10. Requires a level 60 or higher item.

Now, 10 parry rating is roughly 0.22% parry, but when you factor in diminishing returns, its true value would be something closer to 0.1% parry. But I'm sure that's not why most tanks pick it up. They are enthralled by the 2% threat increase. Now, think about it carefully. On a 7 minute boss fight, an average tank can put out 2 million threat. 2% of that is 40,000 threat. That's barely more than 2 Shield Slams + autoattacks + 3 or 4 Heroic Strikes. Not convinced? Let's analyse what happens in a heroic. On average, mobs in heroic instances die before the tank has 50k threat. 2% of 50k, therefore, would be 1000 threat. That's even less than one Devastate!

Comparing to other alternatives - Heavy Borean Armor Kit for Effective Health and Precise Strikes and Expertise for threat; 18 Stam equates to roughly 210 HP with Vitality and Blessing of Kings, and you already know how good hit and expertise are for threat, and in expertise's case, survivability.

Need I say anymore?

More aggro, part 2

As an update on the previous post, I now present to you the fact that it is also fully possible to hold the DPS of the same T9.25 arcane mage, doing 6.4k DPS and only 20% threat reduction, while only putting out ~1.8k DPS and with no vigilance, tested and proven by yours truly on Wednesday.

As a side update, I bought a new PC about a month ago, and the 25-man experience is amazing, for want of a better word. Haven't been doing too much of them due to a busy schedule, but being able to maintain 20 FPS during the Faction Champions in T0C25 while running at a 12x9 resolution with maxed settings is incredible, and so is having 40 FPS in 25man Onyxia with 40 whelps being AoE'd at the same time.

As an addendum to the side update, I quite possibly had my finest moment last night in ToC25 (not a PuG). Situation: Anub'arak, people were buffing and the raid was in the process of swapping a member. Some hunter managed to aggro the boss with his pet, killing the pet and a priest in the process. While everyone was still sleeping, yours truly charged in, picked up the boss, and tanked it. We wiped in the end though, because the first 2 adds that spawned managed to kill 3 or 4 healers, and subsequently killed the 2 ilvl245 tanks who were still sleeping. In the end, we managed to get the boss to burrow, but because of the lack of healers, the 3rd add I picked up killed me and we wiped. One of my finest moments, I must say~

Wednesday, November 11, 2009

How to Teach DPS who the Tank *IS*

Garona is down, and I am amusing myself with forum posts. This caught my eye:
http://forums.worldofwarcraft.com/thread.html?topicId=21042555646&sid=1&pageNo=1

Basically, this is an argument about a tank not being able to hold a DPSer's aggro in a heroic, and the various people inside are trying to put forth their arguments about who is in the wrong and so on and so forth. Read the whole thread before reading on if you haven't already done so.


Now, assuming you already read it all, you will have seen that there are 2 differing opinions on the topic:
(A) It's the tank's fault for not being able to hold aggro
(B) It's the DPSer's fault for not lightening back
As you all might or might not already know, I strongly reside in camp (A).
DISCLAIMER: WHAT I AM ABOUT TO SAY HOLDS TRUE FOR WARRIORS. IT MIGHT OR MIGHT NOT HOLD TRUE FOR DKs, PALLIES, AND DRUIDS.

As I was saying, I pride myself on being an aggro monster when tanking on any warrior. I might not mark mobs any more, but this does not mean I intentionally let people die if their aggro, and hence DPS, is that high.
Sure, you might still be marking your mobs, and that idiot DPS refuses to follow the focus-fire order. Give him a couple of warnings, then boot him if you wish. BUT IS IT REALLY TOTALLY HIS FAULT?
It is YOUR job as a tank to keep the attention of hostile monsters. Just because one party member isn't following instructions doesn't mean you should stoop to his level and let the situation deteriorate. Once you see that happening, immediately stack threat on the mob that the rogue DPS is beating on. It IS part and parcel of a tank's job (see Adaptability here). If you are simply so stubborn and refuse to adapt to the situation, you might as well quit tanking.

Of course, this does not mean that you have to always share the blame. Sometimes your gear is really so bad that the rogue DPS will over-aggro you. In that case, you have my support in booting him if you already warned him and tried to take corrective actions. BUT, and I MUST stress this, it is totally and completely possible to hold the aggro of a DPSer who is more than one tier of gear above yours, if you have a decent block value (~1200-1300) and decent attack power (~3k).
I have held the 13k DPS of an arcane mage decked out in T9.25 with only 20% threat reduction + vigilance on the Twin Valkyr's in ToC10, wearing only average ilvl 226 gear. I have held the 5k DPS of a marksman hunter in heroics way before the block value buff, with only ~900 block value and with mostly ilvl 200 epics. Heck, I've held Z's mage's aggro doing 6k TPS without a single point of threat reduction in heroics without marking a single mob while holding the aggro of other DPSers. I have managed to overtake the main tank's threat in raids while offtanking and receiving only minimal environmental damage (and those were fairly good tanks too).

Gentlemen (and ladies), do not tell me it cannot be done because it can be done and I have done it. Yes, I did not say it was easy. But, if I can do it, so can you. You, as a tank, are supposed to be doing everything you can so that your raid DPS can unload. If you have not done everything in your power to make it so, you have failed as a tank, and obviously still have a lot of room for improvement.

Edit: To the level 24 mage, Wobble, and his "arguments" and the people who agree with him and the people whom he supports, you can take your arguments and stuff it.

Edit on the edit: To quote Zangetzu, one of the posters in that thread:
"I try to save dps who pull from me when tanking, no matter what kind of stupid reasons exist for it. I don't have any kind of stupid - you pull it you taunt it policy. I'm here to tank, and i'll protect the group any way I can."
That's exactly who I am. I'll still try to kill you if you're silly though :P, like B.

Edit on the edit on the edit: Open for discussion.

Sunday, November 8, 2009

PuGs

Recently, something I read made me re-evaluate my mindset about PuGs.

Do you realise that when you consistently keep grouping with the same few friends over a long period, that the few of you will easily breeze through instances more quickly than before? This is because as you become accustomed to each others' playing styles, you will, conciously and unconciously, compensate for each others' flaws and weaknesses. It is this synergy that allows you to perform your jobs without thinking, because you know what the other guy is going to do, and when he is going to do it.

The reverse is also true of PuGs. When you throw a group of people who have never played with each other before, it is going to take them time to attune to each person's varying style of play. Have you realised that you can have a fairly well geared PuG raid who know how to play, but still end up bottlenecked at a particular boss, wiping endlessly? This is the crux of it. They are wiping not because they don't know how to play, but because the synergy is not there.

That notwithstanding, I will still stay away from PuGs as much as possible, because there are simply too many people out there who are just asking to be carried.
-endrant-

The four tenets

In my not so humble opinion, there are 4 visible aspects of tanking that can be resonably gauged. These are (in no order of importance, a.k.a. equally important):
1. Reaction
2. Threat
3. Survivability
4. Adaptability/Judgement

Threat is pretty self-explanatory; how much you put out directly affects how much your DPS can unload. Any good warrior can put out a ton of it.
Survivability is directly related to your gear and how consistent you are at keeping your debuff uptime at 100% on a mob. Assuming the debuffs are always there, your level of gear and your positioning is all there is to surviving.
Reaction is an important one. This is how fast you Taunt a mob back when someone pulls it off you. This is also how adept you are at refreshing your debuffs on a mob, whether your shouts are up, etc etc.
Adaptability is an interesting one. The way I see it, apart from 1, 2, and 3, the only remaining practical aspect of tanking involves how good you are at judging a given situation. Do I need to press a cooldown? Which cooldown do I press? What will happen if I move the boss here?
Am I about to lose aggro? What do I do if that DPS is about to pull the mob off me? What skill do I press to prevent that?
This one takes time and experience to hone, and it's something you need to learn mostly by yourself. A split-second decision is often all the difference between a kill and a wipe. If you play a warrior and you're tanking, YOU will be walking that fine line between madness and sanity all too often. And the lives of your party or raid members depend on it.

As for me... hmm. I'd rate myself a 6.5 on reaction, a 9 on threat, an 8 on survivability, and a 7 on judgement. How do you score? How do I score in YOUR opinion? I'd love to hear it.

So there we go... practice, practice, and more practice... and you'll get there someday.

Friday, November 6, 2009

A stupid mistake

You're just starting your tanking career, have made a couple of friends on the way to 80, and are really unsure of how to proceed. You're afraid of making mistakes and being labelled a noob by others, which is why you don't even admit to your mistakes. Sound familiar?

Don't worry, you're not alone. Many new tanks go through this same phase as you, yours truly included. The most important thing to remember, is that it's ok to make mistakes. Everyone makes them, myself included. We're only human after all. If you know you've truly made a mistake, do try to admit to it, but more importantly, learn from it! (I know I know I don't always admit to mine :P). Still, the main thing I want to stress is that there is no point in playing a tank if you don't want to learn from your mistakes. If you don't correct them, you don't improve, and you'll forever be stuck at that standard.

Remember: The only stupid mistakes are those you never learn from.

Siesta

I took a long siesta because its kinda hard to squeeze in gaming and blogging in between work, so yea. Don't worry, I'm not goin' anywhere.